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Building immersive experiences with Unity (C#), UE5 (Blueprints), GameMaker Studio & RPG Maker.
Creator of OwlHoot Games.
Origins
Born in Puerto Rico. Route: Graphic Design → IT → Engineering → Game Design.
Final compilation at Full Sail University.
Legacy
Ex Indie Journalist for Yo Soy Un Gamer and current Webmaster, VP and Journalist for Tu Zona Gamer. First 5 Game Jams: 3 Podiums (1st, 2nd, 3rd). Internship: Space Rhino Games. Testing: Degica Games.
Active Task
Developing successor to classic Facebook title. Two visual novels in production.
Honor Games: Designer (Ex-QA Lead) for Project Vultures.
AI Logic
Architecting intelligent behaviors. Enemy pathfinding, combat tactics, and reactive NPC states using advanced Behavior Trees.
Fabrication
Bridging digital and physical. Utilizing Blender for modeling and blueprints, converting assets for game environments and 3D printing.
Stability
Great games are broken and rebuilt. My "stability-first" mindset ensures mechanics are robust. QA isn't just bug hunting; it's protecting the player experience.
// QA_Log: Integrity
------------------
[PASS] Player_Trust
[PASS] Client_Promise
[PASS] Core_Mechanics
STATUS: GOLD_MASTERFull Stack
From pixel art in Aseprite and GraphicsGale to complex C# logic in Unity. Wiring UI systems, optimizing shaders, and wearing every hat in the pipeline.
Project_Database

Nightclubs: PRSM
A simulation game focused on nightlife management and social dynamics.

Nova Galactica
A sci-fi narrative game, filled with cosmic beauty, drama, and heatbreak.

The Detective Jane Case Series
A narrative-driven mystery game solving complex cases revolving the life of Jane Davies, her sister Captain Jill Davies, and veteran and trainer officer Darren Mitts.